I am trying to access Mac OS X UUID in cocoa programming using this code. NSString.uuid = NSUUID UUID UUIDString; here uuid returns a unique id every time whenever I am accessing uuid, it keeps changing even I am not reinstalling app.I need to know how to access UUID in Mac OS X which will be same whether I am reinstalling app or recompiling, it should remain same. The Sequence of the Human Genome.
- View Notes - 2017 Fall Syllabus.doc from CS 6310 at La Sierra University. OMS CS6310: Software Architecture & Design (version 7 as of Sunday, November 19, 2017) Introduction Welcome to this Fall 2017.
- Your same Core ML code can run on any Mac. The functionality is available on Intel-based Macs too, but on Apple Silicon, Core ML is much faster and more efficient, and it takes advantage of the Neural Engine and the machine learning accelerators. Your Core ML code should just run on the Neural Engine without you needing to make any changes.
I am trying to access Mac OS X UUID in cocoa programming using this code. NSString.uuid = NSUUID UUID UUIDString; here uuid returns a unique id every time whenever I am accessing uuid, it keeps changing even I am not reinstalling app.I need to know how to access UUID in Mac OS X which will be same whether I am reinstalling app.
Unreal Engine modules
Sometimes you might want to create editor or utility code that exists outside of our game code module. It can be either custom math module, debugging tools or editor extending code. On top of that, we might want the module to be available only in editor, never in non editor version of the game. We can do so by creating new module that will get included into our game module only at certain build settings.
Please note that if you are about to create some generic code that can be shared across multiple projects consider creating plugin instead module. In my opinion creating module makes sense if code you are about to create is tightly coupled with your game code.
File structure
In your Source
directory you should already have YourProjectName
directory with source code of your game code.
Create YourModuleName
directory and add YourModuleName.Build.cs
file inside newly created directory.
Now, inside same directory create header and source files named YourModuleNameModule.h/cpp
.
If you keep your source files under Private/Public directories put them in respective directory.
Setup
Now, inside same directory create header and source files named YourModuleNameModule.h/cpp
.
If you keep your source files under Private/Public directories put them in respective directory.
Setup
In all following snippets replace all occurrences of
YourProjectName
with your actual project nameYourModuleName
with your actual module name
Create With Code Unit 4 David Wu Mac Os 11
If you wish the module to be visible also in non editor targets add same line of code inside
Unit 4 Champaign Schools
Regenerate Visual Studio solution.